Aug 05, 2006, 08:22 PM // 20:22
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#21
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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Quote:
Originally Posted by Evilsod
Urgoz is better. Deep is bugged to shit. The Scorpion Aspect is the most annoying thing since Cathedral Collapse, i counted it last trip and i was teleported 6 times in 15 seconds.
But that said... both suck. They're the most boring thing in the game. 'zomg an area with -15 degen...' We'd better bring Heal Party for that. Or the 'Oh no... i cannot cast spells in here' Send in the warriors and trappers... Then theres 25 damage if we move.... yeah lets just use Trappers to kill everything that appears behind us. Or the exhaustion rooms?
This isn't fun, its just Anet running out of ideas.
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My sentiments exactly. I really don't like games (and there are many of them) that have some totally random very quirky and seemingly arbitrary hardships put on you that you have to try some random thing to get around. It's more about trial and error than being tactical.
That being said I've only played Deep because I'm Luxon, but Sunday when I'm free I'm excited to try Urgoz. The reasons are: I've bought all the Kanaxai stuff; from what I've heard here; and it seems Urgoz is more open to different builds AND cookie cutter builds, so I'll try my MM and SS there (seperate characters).
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Aug 05, 2006, 08:50 PM // 20:50
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#22
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Theres nothing more funny than watching people in any group die to the aspect of fear (without any mobs around mind you) always point and laugh - You have a lower IQ than me!
itched alot of laughs on my groups :P
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Aug 05, 2006, 09:37 PM // 21:37
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#23
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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I found the Deep hard and everytime I would make a perfect party, someone would quit in the first 5 mins.
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Aug 06, 2006, 01:36 AM // 01:36
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#24
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Lion's Arch Merchant
Join Date: May 2006
Location: Canada
Guild: Angel Sharks [As]
Profession: Me/
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I've taken my monk to both, and I found Urgoz harder. The Deep was actually quite fun (despite the Scorpion Aspect Room). My necro, on the the other hand, preferred Urgoz. I think the difficulty of these missions really depends on which profession you play.
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Aug 06, 2006, 01:49 AM // 01:49
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#25
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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I didn't like the seperation that you had to deal with in the beginning of The Deep -_- The worst is when everyone has cleared their own rooms, except one group which is getting raped half to death, and you can't really do anything about it. Well, that's what happened to me for each of the three times I've been in The Deep. There's probably a way around it, but I havn't played around with it enough.
Urgoz seemed to be much simpler and straight forward. Kill this, go ahead. Interesting situations in that whole mission, and is fresh for the first few times you go in.
If only more missions in Guild Wars had this sort of complexion in them. Boy, would I be happy about that.
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Aug 06, 2006, 01:50 AM // 01:50
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#26
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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This weekend I had a chance to finally finish both. Though I have tried both many times in the past (the Deep more than Urgoz) I found that after completing both I enjoyed Urgoz a lot more than the Deep. The 4-room thing at the start of the Deep bothers me...a lot.
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Aug 06, 2006, 02:01 AM // 02:01
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#27
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Academy Page
Join Date: Jul 2006
Location: Under your bed!
Profession: Me/E
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Quote:
Originally Posted by Evilsod
But that said... both suck. They're the most boring thing in the game. 'zomg an area with -15 degen...' We'd better bring Heal Party for that. Or the 'Oh no... i cannot cast spells in here' Send in the warriors and trappers... Then theres 25 damage if we move.... yeah lets just use Trappers to kill everything that appears behind us. Or the exhaustion rooms?
This isn't fun, its just Anet running out of ideas.
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Of course, everyone sees things through a different lens. But saying Anet is running out of ideas is just plain stupid. If they were running out of ideas they would stop with the updates and the upcoming chapters already.
The majority of the population seem to enjoy these missions, so Anet must be doing something right!
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Aug 06, 2006, 02:05 AM // 02:05
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#28
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Wilds Pathfinder
Join Date: Mar 2006
Location: NY
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After trying both a little bit, Urgoz seems better if only because we can make it farther than the first part most of the time. I havent been past the starting area in the Deep. Although in Urgoz since everyone is together and typically the group is trapping, all I would ever need to do is spam heal party. The other monks could handle everything else..so thats all I did for 2 hours. Not that we got past the exhaustion area..
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Aug 06, 2006, 02:53 AM // 02:53
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#29
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Banned
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Quote:
Originally Posted by ChaoticCoyote
I found The Deep much more open to different character types; we had Mesmers and Assasins in the last group I was with, and you won't see those professions getting into Urgoz very easy.
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You have to be F*cking kidding me. I bet the assassin organized the group and added all kinds of random people. Nobody invites an assassin in elite mission, Deep or otherwise.
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Aug 06, 2006, 03:40 AM // 03:40
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#30
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Krytan Explorer
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
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Quote:
Originally Posted by Demesis
You have to be F*cking kidding me. I bet the assassin organized the group and added all kinds of random people. Nobody invites an assassin in elite mission, Deep or otherwise.
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No need to curse.
Yes, the Assassin *did* start the group. And we did very well, thank you.
I also got *invited* twice today, with my Mesmer. Again, we did very well, because the groups were organized and careful.
Just because *you* can't see beyond your cookie cutter nose doesn't mean other people are equally myopic.
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Aug 06, 2006, 04:05 AM // 04:05
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#31
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Lion's Arch Merchant
Join Date: May 2006
Location: Canada
Guild: Angel Sharks [As]
Profession: Me/
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Quote:
Originally Posted by ChaoticCoyote
No need to curse.
Yes, the Assassin *did* start the group. And we did very well, thank you.
I also got *invited* twice today, with my Mesmer. Again, we did very well, because the groups were organized and careful.
Just because *you* can't see beyond your cookie cutter nose doesn't mean other people are equally myopic.
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True that. The first time I made it through Urgoz, we had an Assassin in the group. It's kind of fun to do these missions using unorthodox team compositions - and the fact that we were successful demonstrates that with careful planning and teamwork, anything is possible. Cookie-cutter builds are optional, not required.
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Aug 06, 2006, 04:08 AM // 04:08
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#32
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Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
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tried the kurzick elite mission.. kept failing, was alright, mainly kinda like pull kill pull though
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Aug 06, 2006, 04:23 AM // 04:23
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#33
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Banned
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Quote:
Originally Posted by ChaoticCoyote
No need to curse.
Yes, the Assassin *did* start the group. And we did very well, thank you.
I also got *invited* twice today, with my Mesmer. Again, we did very well, because the groups were organized and careful.
Just because *you* can't see beyond your cookie cutter nose doesn't mean other people are equally myopic.
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I don't use cookie cutter builds. I have been trying to get my assassin in a group for the deep and nobody would want me in. Even when I have a protector of Cantha title. So you're either lying or you're doing it with guildies.
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Aug 06, 2006, 06:17 AM // 06:17
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#34
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Wilds Pathfinder
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Quote:
Originally Posted by Demesis
I don't use cookie cutter builds. I have been trying to get my assassin in a group for the deep and nobody would want me in. Even when I have a protector of Cantha title. So you're either lying or you're doing it with guildies.
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Or maybe everyone in the group have seen/been one of the few insanely good assassins and thought it might be usful in the group. Or it just might have been a group where no one has done it before, so they had no clue what to expect, and just did really good because they were careful.
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Aug 06, 2006, 06:54 AM // 06:54
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#35
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Quote:
Originally Posted by Arkantos
Urgoz makes me laugh. Deep is harder.
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Deep is too easy imo. I only get killed a lot because my team recruits monks with firestorm, healing breeze, symbol of wrath, and life bond (true story).
I have beaten the deep with a 6 man team. Proves the skill difference beetween pve and pvp players.
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Aug 06, 2006, 07:17 AM // 07:17
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#36
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Knights of King Thorn [Mad]
Profession: A/N
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Sigh...this thread depresses me.
Ally of the Luxon title, helped TC open the Deep for all several months ago, and i STILL can't beat the Deep. Or Warren. I absolutely HATE popups in the Warren (let alone popups that can kill a squishy in two hits by themselves) and by the time we get to Kanaxai, the three people with Revealed Enchant have err7'd.
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Aug 06, 2006, 10:37 AM // 10:37
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#37
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Lion's Arch Merchant
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Haven't tried Urgoz yet but the Deep isn't really that hard. But hell do I hate how bugged it is. Depletion every 5-10 seconds or so and the scorpion is the worst. It will likely be fixed in the same timetable as knight's boots exploit and minions degening during cutscenes. On the other hand another scenario would be that after Nightfall comes out it will not be fixed at all.
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Aug 06, 2006, 12:05 PM // 12:05
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#38
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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After completing both Urgoz and Deep. The Deep is far easier, much faster clearing rooms and the boss is just a joke at the end. Pull him to one side knock him down 4 times then pull him to the other and its GG for him. Urgoz is fairly simple just take a longer time to do imo but i have only done it with 5 trappers on my team.
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Aug 06, 2006, 01:30 PM // 13:30
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#39
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Frost Gate Guardian
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Quote:
Originally Posted by xBakox
About the Scorpion Aspect, FFS Anet please fix it. My alliance group did fine til we all got teleported 3-5 times IN A ROW and ended up all balled up inside to maelstroms. GG.
Btw I've only played The Deep so I cant tell.
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I know for sure that ANet is well aware of the scorpion aspect problem. Now it is up to them whether or not it is worth to fix.
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Aug 06, 2006, 01:31 PM // 13:31
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#40
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Desert Nomad
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I think the Deep is harder and requires more team coordination, but for some reason, maybe because it's harder, you get more coordinated teams doing it, so I've completed it loads. Urgoz on the other hand... it's not that hard, just people are idiots. And I can't ever find an organised group, just random invites with 5 leavers. It's probably all luck and coincidence, I'm sure some people find the opposite of this is true. But I really would like to complete Urgoz some day.
Quote:
Originally Posted by floppinghog
Theres nothing more funny than watching people in any group die to the aspect of fear (without any mobs around mind you) always point and laugh - You have a lower IQ than me!
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Hahahaa. Someone died 3 times in a row from it yesterday. He had 60% DP, and combined with his runes, he died after 3 seconds of moving. So he could only move about 2 steps at a time.
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